Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 8.15.10.2761]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\tyler\Desktop\Night Light\Night Light_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\tyler\Desktop\Night Light\Night Light_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\tyler\Desktop\Night Light\Night Light_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\tyler\Desktop\Night Light\Night Light_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.054 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

UnloadTime: 0.810154 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 234.
Total: 1.553299 ms (FindLiveObjects: 0.045276 ms CreateObjectMapping: 0.027166 ms MarkObjects: 0.254757 ms  DeleteObjects: 0.031391 ms)

